PLL Corners

PLL Corners Permutation of the Last Layer, corners: swap the top corners into their places.

Headlights

Headlights (two matching corner colours) on one side; hold them on the left. This is the T-perm.

Algorithm 14 moves
(R U R' U') (R' F R2 U') (R' U' R U) (R' F')
Alternative 1 9 moves
U then x (R' U R') D2 (R U' R') D2 R2 x'
Alternative 2 13 moves
(R U R' F') (R U R' U') (R' F R2 U') R'
Alternative 3 10 moves
U' then (R' U L' U2) (R U' R' U2) (R L)
Set up from solved

Hold a solved cube with yellow on top, blue at the front and red on the right, then do:

F R U' R' U R U R2 F' R U R U' R'

Diagonal

No headlights on any side, so two corners need swapping diagonally. This is the Y-perm.

Algorithm 17 moves
F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')
Alternative 1 16 moves
F (R' F R2) (U' R' U' R) (U R' F') (R U R' U') F'
Alternative 2 16 moves
(R' U R' U') (R D' R' D) (R' U D') (R2 U' R2) (D R2)
Alternative 3 13 moves
(R2 U' R2 U') (R2 U F U F') (R2 F U' F')
Set up from solved

Hold a solved cube with yellow on top, blue at the front and red on the right, then do:

F R' F' R U R U' R' F R U' R' U R U R' F'