Roux Method

Roux (pronounced "roo", after Gilles Roux) builds a 1×2×3 block on each side, solves the four top corners with one algorithm, and finishes the last six edges using only M and U moves. It uses few moves and few algorithms: 42 for the corners, and short, mostly intuitive sequences for the edges.

1. First block
2. Second block
3. CMLL
4. Last six edges

Holding the cube

Roux pictures on this site hold the cube with white on the bottom, yellow on top, blue on the right and orange at the front. So the first block is the green block on the left, and the second block is the blue block on the right. Notation is the same as Beginner CFOP. Roux relies especially on M (the middle slice, turning like L: front goes down) and r (a wide right turn: the right face and M' together).

Step 1: First block

Build a 1×2×3 block on the left: the white–green edge on the bottom beside the green centre, and the two green corner–edge pairs above it at the front and back.

The first block, seen from the left

Step 2: Second block

Build the matching blue block on the right. Now the first block has to stay intact, so use only moves that don't touch the left side: R, r, U and M.

Both blocks, seen from the right

Step 3: CMLL

Solve the four top corners with one algorithm, without breaking the blocks. The edges and the M slice can be left however they fall.

Top corners solved

Recognise the case in two stages. First find the orientation set from the yellow stickers on top: O, H, Pi, U, T, Sune, Antisune or L, the same shapes as the OLL corner cases. Then look at the side colours for bars (matching colours next to each other) and slashes. The CMLL page groups the 42 cases by orientation set.

While learning, use two-look CMLL: orient the corners, then swap them into place. That's 9 algorithms, covered in Beginner Roux.

CMLL42 cases →

Step 4: Last six edges

Everything else uses only M and U. It's done in three short steps, each with its own page.

a. Orient the edges
b. Place UL and UR
c. Solve the M slice

a. Edge orientation. An edge is bad if its yellow or white sticker isn't facing up or down. Look at the six edges (four on top, two at the front and back of the bottom), and check whether the yellow and white centres are on the top and bottom or off to the front and back. Bad edges come in patterns (on top, on the bottom, or a mix) fixed by short M U M'-style sequences. The pictures show only the yellow and white stickers and the centres. Most finish with M*: turning the middle slice either way leaves the centres on the top and bottom, so use whichever direction is comfortable.

LSE Orientation23 cases →

b. UL and UR. Put the yellow–green edge at the left of the top and the yellow–blue edge at the right, matching the corners. A common trick is to bring both edges together at the bottom with M and U turns, then insert them with M2.

LSE UL/UR29 cases →

c. The M slice. Only the four middle-slice edges and the centres are left. They're solved with patterns of M2, U2, M and M', usually finishing with a final M or M' to line up the centres.

LSE M Slice13 cases →

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